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AGAINST THE THIEVES GUILD #26 Cyberpunk The card grabbed must be

SKU 92602201945
4.9
Description

The card grabbed must be identical to the top card in hand or differ from that top card in only one way

earth and air

These gorgeous illustrations are printed on sturdy punchboards (die-cut minis of several different sizes)

AGES 3-7 YEARS

They can be thought of as a sort of "operational reserve" and should be used judiciously by players

AGAINST THE THIEVES GUILD #26 Cyberpunk The card grabbed must beA level 4 adventure for 5E Goodman Games presents Fifth Edition Fantasy #26, Against the Thieves Guild, an adventure for 4th level characters. The heroes must retrieve a magical lockbox secured in a vault secluded in a trap laden dungeon. Sounds like a simple heist? But soon, the characters are embroiled in a centuries old rivalry between master thieves. Assuming they survive the deathtraps, they still must deduce the secret of the enchanted lockbox!

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