AGAINST THE THIEVES GUILD #26 Cyberpunk The card grabbed must be
Description
The card grabbed must be identical to the top card in hand or differ from that top card in only one way
earth and air
These gorgeous illustrations are printed on sturdy punchboards (die-cut minis of several different sizes)
AGES 3-7 YEARS
They can be thought of as a sort of "operational reserve" and should be used judiciously by players
AGAINST THE THIEVES GUILD #26 Cyberpunk The card grabbed must beA level 4 adventure for 5E Goodman Games presents Fifth Edition Fantasy #26, Against the Thieves Guild, an adventure for 4th level characters. The heroes must retrieve a magical lockbox secured in a vault secluded in a trap laden dungeon. Sounds like a simple heist? But soon, the characters are embroiled in a centuries old rivalry between master thieves. Assuming they survive the deathtraps, they still must deduce the secret of the enchanted lockbox!
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