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Pathfinder 2E: Adventure Path: To Blot Out the Sun (Shades of Blood 3 of 3) Critical Hits and Failures each with their own distinct

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Join the heroes at the Magaambya

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This escape room experience will test your skills and your teamwork as you face an unforgettable aviation adventure

Pathfinder 2E: Adventure Path: To Blot Out the Sun (Shades of Blood 3 of 3) Critical Hits and Failures each with their own distinctThe PCs must utilize their knowledge of Nizca's plan to block out the sun as they descend into the basement of the former prison's central command tower. Along the way, they must overcome dangerous guardians, mysterious Azlanti magic, and complex machinery to reach the pinnacle of the tower where Nizca is working to complete their scheme. The stakes are high as the looming threat of nightfall over Golarion adds to the tension. To Blot Out the Sun is

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