Traveller RPG: Deepnight Revelation 3 - The Crossing magic items archetypes
Description
archetypes
Expanded rules for mutations
All Paths Covered: Options for every mythic path from the core rules
Can the Count succeed where countless others have failed
If you're looking for some extra luck
Traveller RPG: Deepnight Revelation 3 - The Crossing magic items archetypesThe third expansion of the epic Deepnight Revelation campaign. The Great Rift Deepnight Revelation must find a way across the Great Rift, or backtrack hundreds of parsecs. There is a way; a chain of isolated star systems and deep space refuelling points, but it is hazardous in the extreme. The Travellers have good reason to believe the crossing is possible another expedition passed this way before them. Those Who Went Before As the Travellers make
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